Show Notes 10: Tragic Warpasts Tied to War



Head all the way back to the armory to grab a copy of the podcast, here.

This podcast contains adult language and spoilers for Cowboy Bebop, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, and Metal Gear Solid 4: Guns of the Patriots.

4:28 – We also touched on this torture scene in episode 5, That Fatal Moment.

8:23 – PK is referring to the TV Tropes equivalent of “fucking technology,” called The Dev Team Thinks of Everything.

9:27 – In case you didn’t know, Jonny Quest was a great old cartoon series from 1964 about a globetrotting superscientist and his rebellious, adventure-seeking 10-year-old son, Jonny. They had adventures along with their CIA bodyguard and adopted Indian son, often involving either advanced McGuffin technology, paranormal investigation, or (as in the classic “House of Seven Gargoyles”) both at once. It had a relaunch in 1986 that was pretty bad, two ridiculawesome TV-movies in 1993 and 1995, and a pretty good remake in 1996.

10:44 – The trope name is Real After All.

13:35 – Oops! I was wrong about this – there’s no shotgun in MGS2.

17:38 – I meant to say Mass Effect 3.

21:40 – Here’s a link to The Dragon at TV Tropes, though in the James Bond context I prefer the term Invincible Henchman.

25:17 – I should clarify that I’m talking about the original Clone Saga from 1974-75, not the bloated return to the concept in the 90s.

29:53 – That core idea – you don’t want to be Solid Snake – is discussed on these two TV Tropes pages. Basically, Solid Snake (and/or his identical father) may be gaming’s greatest badass, but he got that way through a succession of extremely traumatic ordeals, and it’s not really a fair trade.

32:30 – You can compare the various looks of Otacon throughout the series here.

36:08 – Mei Ling’s battleship is the USS Missouri, which is a real ship.

39:50 – I was under the impression that the injectors in MGS4 were actually harmful – as it turns out, this is actually something of an inconsistency in the game itself. Normally, the syringe suppresses nanomachine activity. When used on enemy soldiers, it causes an emotional breakdown as all their suppressed fears and pains come flooding back. And you have to use it in a late-game boss fight to defeat an enemy’s nanomachine-powered regeneration. But Snake can also use the syringe on himself, instantly relieving all the effects of combat stress (i.e. fully restoring his Psych meter) – perhaps because Snake is more accustomed to weathering battlefield stresses on his own, but that’s not the way disabling his nanos usually affects him in cutscenes.

41:01 – I’m not sure there’s a specific trope for helping out an enemy to ensure a better fight. It’s certainly the kind of thing that Blood Knights, Proud Warrior Race Guys, Spirited Competitors, and Challenge Seekers would do for their Worthy Opponents. No Challenge Equals No Satisfaction sort of approaches the mindset, though perhaps the closest approximation is I Need You Stronger.

44:23 – That was my error. Olga is most certainly not there when Gurlukovich dies.

44:33 – Scott Dolph is Vamp’s lover, not Gurlukovich’s.

45:58 – That was not intended to be a reference to US President Andy Shepherd.

53:01 – For more discussion on the subject of instructive difficulty, check out the Hardcast.

53:35 – What I call the “water laser” isn’t actually a laser at all – Metal Gear RAY is armed with a water cannon that fires at such ultra-high pressure it can cut steel. Its cutting power is so great, in fact, that it’s intended as an anti-armor weapon.

58:48 – Sorry, it was actually the one and only April Fool’s joke by GameNOW, a spinoff of EGM. You can see a good scan of the relevant page here.

1:03:04 – I refer here to my brother Revolver, who you might have guessed is also an MGS fan.


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