Show Notes 05: That Fatal Moment

Remember that part, right at the beginning, where you have to grab a copy of the podcast here and follow along?

This podcast contains adult language and spoilers for Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Legend of Zelda: Wind Waker, Star Wars: The Force Unleashed, Kingdom Hearts II, Assassin’s Creed III, The Lord of the Rings, Grand Theft Auto IV, Grand Theft Auto V, Red Faction, Legacy of Kain: Soul Reaver 2, and Mega Man Legends.

2:52 – Apparently, turning your view to the side makes this sequence much easier, a subtle reference to a real-life self-defense technique for surviving that kind of attack.

06:50 – Outset Island actually is the player’s starting point in Legend of Zelda: Wind Waker.

06:55 – In the Star Wars Legends universe, especially the books by Timothy Zahn, Outbound Flight was a project masterminded by Palpatine shortly before he became Emperor. Ostensibly an exploratory mission to another galaxy, the project’s real aim was to assassinate the several Jedi Masters included in the colonist crew.  Palpatine sent a force ahead of the colony fleet to set up an ambush, but the task force was handily destroyed by Chiss commander Thrawn, who then used that battle and his subsequent destruction of Outbound Flight as his resume for the position of Grand Admiral.

07:55 – The Stone of Agony was an item in Legend of Zelda: The Ocarina of Time that was shaped exactly like the Rumble Pak accessory for the N64 controller. (Incredibly, a rumble function was once so unusual that it was a separately sold accessory.) The Agony Stone would cause the controller to shake whenever Link got near certain secret treasures in the game. If you didn’t have a Rumble Pak, you were just out of luck.

11:02 – We talk about real MMOs in a later episode, The Times I Got Us Wiped.

11:30 – If you really want to know: Piros’ Theme.

16:05 – The giant squid from Assassin’s Creed II.

16:20 – And there’s this, from Resident Evil 4.

18:28 – As mentioned, our Star Wars episode.

22:50 – We talked about the unintuitive skill system in Elder Scrolls IV: Oblivion in the Hardcast.

25:05 – Glarthir was a paranoid elf in Oblivion. He would hunt you down as soon as you entered the town of Skingrad, and gave a quest to spy on several people to make sure they weren’t spying on him. If you told him the truth, that nobody was spying on him, he would judge you complicit in the conspiracy and try to kill you. Or you could invent treasons to ascribe to his targets and then murder them for a reward.

25:32 – “Tenpenny Tower” was an infamous Fallout 3 quest. The snooty rich inhabitants of a luxury apartment building would send you to kill a ghoul who wanted to move in, apparently just because they don’t like ghouls. If, instead, you persuaded them that ghouls weren’t so bad, the ghoul would move in, and murder everyone else in the building.

29:40 – PK’s quoting a video by mc chris about the overlong opening of Kingdom Hearts II.

31:12 – Based on a novel by Dennis Wheatley, The Devil Rides Out is a 1968 Hammer horror film starring Christopher Lee as occult investigator the Duc de Richleau.

33:40 – The breast housebreaker?

33:47 – Sorry! It was 1968.

35:45 – Fans had to wait over three years, an eternity in the gaming world, between the release of the first Kingdom Hearts in 2002 and the 2005 release date of Kingdom Hearts II. At the time of this writing, Kingdom Hearts III is still upcoming.

36:13 – The last Kingdom Hearts game to feature many Final Fantasy characters was 2008’s Kingdom Hearts coded, with only Final Fantasy VII’s Zack and a moogle appearing in Birth By Sleep and Dream Drop Distance. The latter game did double down on Tetsuya Nomura designs by featuring several characters from The World Ends with You.

37:33 – Once while playing Metal Gear Solid 3, I was crawling through a narrow tunnel and came face to face with a Thai cobra. I panicked and emptied a magazine from the silenced M16 at it, wasting a whole suppressor.

37:49 – “Trogdor was a man. I mean, he was a dragon man. Or, maybe he was just a dragon.”

38:31 – We did.

46:34 – Geo-Mod was a unique feature of the early Red Faction games, a technology that allowed for spontaneous, unscripted damage to and destruction of the games’ environments through explosive weaponry.

49:50 – We talk a lot more about Rogue Squadron and the Battle of Hoth in the Star Wars games episode, and again (briefly) in our The Last of Us episode.

48:56 – We talked quite a bit about the Eternal Prison and how it’s the best part of Blood Omen II in our Legacy of Kain episode.

49:32 – Of course, the downsides of this sequence are (a) invincibility removes all challenge and (b) the final bosses are just ordinary soldiers with more health and better blocking.

52:35 – Unfortunately, this Kickstarter campaign failed.

58:08 – Gutsman?


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